using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic; using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface; namespace GameLogic.Combat.Skill { /// /// 剑诀 /// public class S10001 : SkillBasic { protected override void ProUseSkill() { // ActivationTimeLineData() } protected override void ProTimelineFxLogicInit(string groupName, ITimelineFxLogic timelineFxLogic, TriggerData triggerData) { base.ProTimelineFxLogicInit(groupName, timelineFxLogic, triggerData); } } }