using Fort23.UTool; using GameLogic.Hero; namespace Fort23.Mono { [UIBinding(prefab = "HeroDetailPanel" )] public partial class HeroDetailPanel : UIPanel { private void Init() { // InitHeroDetailPanel(); } protected override void AddEvent() { } protected override void DelEvent() { } public override void AddButtonEvent() { btnBack.onClick.AddListener(OnClickClose); } private void OnClickClose() { UIManager.Instance.HideUIUIPanel(this); } public void InitHeroDetailPanel(HeroInfo heroInfo) { LogTool.Log(heroInfo); } } }