using Fort23.Core; using Fort23.UTool; using UnityEngine.UI; using UnityEngine; using System.Collections.Generic; namespace Fort23.Mono { public partial class TitlePanel { #region 自定义数据 private Text _Text_JingJie; public Text Text_JingJie { get{ if (_Text_JingJie == null) { _Text_JingJie = GetUIUnit("Text_JingJie"); } return _Text_JingJie; } } private Slider _Slider_Exp; public Slider Slider_Exp { get{ if (_Slider_Exp == null) { _Slider_Exp = GetUIUnit("Slider_Exp"); } return _Slider_Exp; } } private RectTransform _Group_ResourceBar; public RectTransform Group_ResourceBar { get{ if (_Group_ResourceBar == null) { _Group_ResourceBar = GetUIUnit("Group_ResourceBar"); } return _Group_ResourceBar; } } #endregion 自定义数据结束 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface) { await base.SetUIGameObject(gObjectPoolInterface); Init(); } } }