using UnityEngine; using GraphProcessor; [System.Serializable, NodeMenuItem("Custom/Vertical 2")] public class VerticalNode2 : BaseNode { [Input, Vertical] public float input; [Input] public float input2; [Output, Vertical] public float output; [Output] public float output2; public override string name => "Vertical 2"; protected override void Process() { output = input * 42; } }