using UnityEngine; using GraphProcessor; [System.Serializable, NodeMenuItem("Custom/Vertical")] public class VerticalNode : BaseNode { [Input, Vertical] public float input; [Output, Vertical] public float output; [Output, Vertical] public float output2; [Output, Vertical] public float output3; public override string name => "Vertical"; protected override void Process() { output = input * 42; } }