using UnityEngine; using GraphProcessor; using UnityEngine.Events; [System.Serializable, NodeMenuItem("Custom/Unity Event Node")] public class UnityEventNode : BaseNode { [Input(name = "In")] public float input; [Output(name = "Out")] public float output; public UnityEvent evt; public override string name => "Unity Event Node"; protected override void Process() { output = input * 42; } }