using System.Collections; using System.Collections.Generic; using UnityEngine; using GraphProcessor; using System.Linq; public enum Setting { S1, S2, S3, } [System.Serializable, NodeMenuItem("Custom/SettingsNode")] public class SettingsNode : BaseNode { public Setting setting; public override string name => "SettingsNode"; [Input] public float input; [Output] public float output; protected override void Process() {} }