using System.Collections; using System.Collections.Generic; using UnityEngine; using GraphProcessor; using NodeGraphProcessor.Examples; [NodeMenuItem("Print")] public class PrintNode : BaseNode { [Input] public object obj; public override string name => "Print"; } [NodeMenuItem("Conditional/Print")] public class ConditionalPrintNode : LinearConditionalNode { [Input] public object obj; public override string name => "Print"; }