using System.Collections; using System.Collections.Generic; using UnityEngine; using GraphProcessor; using System.Linq; [System.Serializable, NodeMenuItem("Custom/Inheritance2")] public class Inheritance2 : Inheritance1 { [Input(name = "In 2")] public float input2; [Output(name = "Out 2")] public float output2; public float field2; public override string name => "Inheritance2"; protected override void Process() { output = input * 42; } }