using System.Collections; using System.Collections.Generic; using UnityEngine; using GraphProcessor; using System.Linq; [System.Serializable, NodeMenuItem("Custom/Inheritance1")] public class Inheritance1 :InheritanceBase { [Input(name = "In 1")] public float input1; [Output(name = "Out 1")] public float output1; public float field1; public override string name => "Inheritance1"; protected override void Process() { output = input * 42; } }