using System.Collections; using System.Collections.Generic; using UnityEngine; using GraphProcessor; using System.Linq; [System.Serializable, NodeMenuItem("Custom/Game Object")] public class GameObjectNode : BaseNode, ICreateNodeFrom { [Output(name = "Out"), SerializeField] public GameObject output; public override string name => "Game Object"; public bool InitializeNodeFromObject(GameObject value) { output = value; return true; } }