using System.Collections; using System.Collections.Generic; using UnityEngine; using GraphProcessor; using System.Linq; [System.Serializable, NodeMenuItem("Custom/FieldTestNode")] public class FieldTestNode : BaseNode { public string s; public int i; public float f; public Vector2 v2; public Vector3 v3; public Vector4 v4; public LayerMask layer; new public Color color; public Bounds bounds; public Rect rect; public CameraClearFlags flags = CameraClearFlags.Color; public bool toggle; public Gradient gradient; public AnimationCurve curve; public override string name => "FieldTestNode"; protected override void Process() { } }