using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using UnityEditor.UIElements; using UnityEditor.Experimental.GraphView; using UnityEngine.UIElements; using GraphProcessor; [NodeCustomEditor(typeof(SwitchNode))] public class SwitchNodeView : BaseNodeView { public override void Enable() { var node = nodeTarget as SwitchNode; // Create your fields using node's variables and add them to the controlsContainer controlsContainer.Add(new Label("Hello World !")); } }