// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda using System; using System.IO; using System.Security.Cryptography; using System.Collections.Generic; using System.Reflection; using System.Linq; using UnityEngine; using UnityEditor; using UnityEditor.Build; using System.Threading; using UnityEditor.VersionControl; using System.Text.RegularExpressions; namespace AmplifyShaderEditor { public enum ShaderLoadResult { LOADED, TEMPLATE_LOADED, FILE_NOT_FOUND, ASE_INFO_NOT_FOUND, UNITY_NATIVE_PATHS } public class Worker { public static readonly object locker = new object(); public void DoWork() { while( IOUtils.ActiveThread ) { if( IOUtils.SaveInThreadFlag ) { IOUtils.SaveInThreadFlag = false; lock( locker ) { IOUtils.SaveInThreadShaderBody = string.Format( IOUtils.ShaderCopywriteMessage, VersionInfo.StaticToString() ) + IOUtils.SaveInThreadShaderBody; // Add checksum string checksum = IOUtils.CreateChecksum( IOUtils.SaveInThreadShaderBody ); IOUtils.SaveInThreadShaderBody += IOUtils.CHECKSUM + IOUtils.VALUE_SEPARATOR + checksum; // Write to disk StreamWriter fileWriter = new StreamWriter( IOUtils.SaveInThreadPathName ); try { fileWriter.Write( IOUtils.SaveInThreadShaderBody ); Debug.Log( "Saving complete" ); } catch( Exception e ) { Debug.LogException( e ); } finally { fileWriter.Close(); } } } } Debug.Log( "Thread closed" ); } } public static class IOUtils { public delegate void OnShaderAction( Shader shader , bool isTemplate , string type ); public static OnShaderAction OnShaderSavedEvent; public static OnShaderAction OnShaderTypeChangedEvent; public static readonly string ShaderCopywriteMessage = "// Made with Amplify Shader Editor v{0}\n// Available at the Unity Asset Store - http://u3d.as/y3X \n"; public static readonly string GrabPassEmpty = "\t\tGrabPass{ }\n"; public static readonly string GrabPassBegin = "\t\tGrabPass{ \""; public static readonly string GrabPassEnd = "\" }\n"; public static readonly string PropertiesBegin = "\tProperties\n\t{\n"; public static readonly string PropertiesEnd = "\t}\n"; public static readonly string PropertiesElement = "\t\t{0}\n"; public static readonly string PropertiesElementsRaw = "{0}\n"; public static readonly string PragmaTargetHeader = "\t\t#pragma target {0}\n"; public static readonly string InstancedPropertiesHeader = "multi_compile_instancing"; public static readonly string VirtualTexturePragmaHeader = "multi_compile _ _VT_SINGLE_MODE"; public static readonly string InstancedPropertiesBegin = "UNITY_INSTANCING_CBUFFER_START({0})"; public static readonly string InstancedPropertiesEnd = "UNITY_INSTANCING_CBUFFER_END"; public static readonly string InstancedPropertiesElement = "UNITY_DEFINE_INSTANCED_PROP({0}, {1})"; public static readonly string InstancedPropertiesData = "UNITY_ACCESS_INSTANCED_PROP({0})"; public static readonly string DotsInstancedPropertiesData = "\tUNITY_DOTS_INSTANCED_PROP({0}, {1})"; public static string DotsInstancedDefinesData { get { if ( ASEPackageManagerHelper.PackageSRPVersion >= ( int )ASESRPBaseline.ASE_SRP_13 ) { return "#define {1} UNITY_ACCESS_DOTS_INSTANCED_PROP_WITH_DEFAULT({0} , {1})"; } else if ( ASEPackageManagerHelper.PackageSRPVersion >= ( int )ASESRPBaseline.ASE_SRP_12 ) { return "#define {1} UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO({0} , Metadata{1})"; } else { return "#define {1} UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO({0} , Metadata_{1})"; } } } public static readonly string LWSRPInstancedPropertiesBegin = "UNITY_INSTANCING_BUFFER_START({0})"; public static readonly string LWSRPInstancedPropertiesEnd = "UNITY_INSTANCING_BUFFER_END({0})"; public static readonly string LWSRPInstancedPropertiesElement = "UNITY_DEFINE_INSTANCED_PROP({0}, {1})"; public static readonly string LWSRPInstancedPropertiesData = "UNITY_ACCESS_INSTANCED_PROP({0},{1})"; public static readonly string SRPCBufferPropertiesBegin = "CBUFFER_START( UnityPerMaterial )";//"CBUFFER_START({0})"; public static readonly string SRPCBufferPropertiesEnd = "CBUFFER_END"; public static readonly string InstancedPropertiesBeginTabs = "\t\t" + InstancedPropertiesBegin + "\n"; public static readonly string InstancedPropertiesEndTabs = "\t\t" + InstancedPropertiesEnd + "\n"; public static readonly string InstancedPropertiesElementTabs = "\t\t\t" + InstancedPropertiesElement + "\n"; public static readonly string MetaBegin = "defaultTextures:"; public static readonly string MetaEnd = "userData:"; public static readonly string ShaderBodyBegin = "/*ASEBEGIN"; public static readonly string ShaderBodyEnd = "ASEEND*/"; //public static readonly float CurrentVersionFlt = 0.4f; //public static readonly string CurrentVersionStr = "Version=" + CurrentVersionFlt; public static readonly string CHECKSUM = "//CHKSM"; public static readonly string LAST_OPENED_OBJ_ID = "ASELASTOPENOBJID"; public static readonly string MAT_CLIPBOARD_ID = "ASEMATCLIPBRDID"; public static readonly char FIELD_SEPARATOR = ';'; public static readonly char VALUE_SEPARATOR = '='; public static readonly char LINE_TERMINATOR = '\n'; public static readonly char VECTOR_SEPARATOR = ','; public static readonly char FLOAT_SEPARATOR = '.'; public static readonly char CLIPBOARD_DATA_SEPARATOR = '|'; public static readonly char MATRIX_DATA_SEPARATOR = '|'; public readonly static string NO_TEXTURES = ""; public static readonly string SaveShaderStr = "Please enter shader name to save"; public static readonly string FloatifyStr = ".0"; // Node parameter names public const string NodeParam = "Node"; public const string NodePosition = "Position"; public const string NodeId = "Id"; public const string NodeType = "Type"; public const string WireConnectionParam = "WireConnection"; public static readonly uint NodeTypeId = 1; public static readonly int InNodeId = 1; public static readonly int InPortId = 2; public static readonly int OutNodeId = 3; public static readonly int OutPortId = 4; public readonly static string DefaultASEDirtyCheckName = "__dirty"; public readonly static string DefaultASEDirtyCheckProperty = "[HideInInspector] " + DefaultASEDirtyCheckName + "( \"\", Int ) = 1"; public readonly static string DefaultASEDirtyCheckUniform = "uniform int " + DefaultASEDirtyCheckName + " = 1;"; public readonly static string MaskClipValueName = "_Cutoff"; public readonly static string MaskClipValueProperty = MaskClipValueName + "( \"{0}\", Float ) = {1}"; public readonly static string MaskClipValueUniform = "uniform float " + MaskClipValueName + " = {0};"; public readonly static string ChromaticAberrationProperty = "_ChromaticAberration"; //public static readonly string ASEFolderGUID = "daca988099666ec40aaa2cde22bb4935"; //public static string ASEResourcesPath = "/Plugins/EditorResources/"; //public static string ASEFolderPath; //public static bool IsShaderFunctionWindow = false; public static int DefaultASEDirtyCheckId; // this is to be used in combination with AssetDatabase.GetAssetPath, both of these include the Assets/ path so we need to remove from one of them public static string dataPath; public static string EditorResourcesGUID = "0932db7ec1402c2489679c4b72eab5eb"; public static string GraphBgTextureGUID = "881c304491028ea48b5027ac6c62cf73"; public static string GraphFgTextureGUID = "8c4a7fca2884fab419769ccc0355c0c1"; public static string WireTextureGUID = "06e687f68dd96f0448c6d8217bbcf608"; public static string MasterNodeOnTextureGUID = "26c64fcee91024a49980ea2ee9d1a2fb"; public static string MasterNodeOffTextureGUID = "712aee08d999c16438e2d694f42428e8"; public static string GPUInstancedOnTextureGUID = "4b0c2926cc71c5846ae2a29652d54fb6"; public static string GPUInstancedOffTextureGUID = "486c7766baaf21b46afb63c1121ef03e"; public static string MainSkinGUID = "57482289c346f104a8162a3a79aaff9d"; public static string UpdateOutdatedGUID = "cce638be049286c41bcbd0a26c356b18"; public static string UpdateOFFGUID = "99d70ac09b4db9742b404c3f92d8564b"; public static string UpdateUpToDatedGUID = "ce30b12fbb3223746bcfef9ea82effe3"; public static string LiveOffGUID = "bb16faf366bcc6c4fbf0d7666b105354"; public static string LiveOnGUID = "6a0ae1d7892333142aeb09585572202c"; public static string LivePendingGUID = "e3182200efb67114eb5050f8955e1746"; public static string CleanupOFFGUID = "f62c0c3a5ddcd844e905fb2632fdcb15"; public static string CleanUpOnGUID = "615d853995cf2344d8641fd19cb09b5d"; public static string TakeScreenshotOFFGUID = "7587de2e3bec8bf4d973109524ccc6b1"; public static string TakeScreenshotONGUID = "7587de2e3bec8bf4d973109524ccc6b1"; public static string ShareOFFGUID = "bc5bd469748466a459badfab23915cb0"; public static string ShareONGUID = "bc5bd469748466a459badfab23915cb0"; public static string OpenSourceCodeOFFGUID = "f7e8834b42791124095a8b7f2d4daac2"; public static string OpenSourceCodeONGUID = "8b114792ff84f6546880c031eda42bc0"; public static string FocusNodeGUID = "da673e6179c67d346abb220a6935e359"; public static string FitViewGUID = "1def740f2314c6b4691529cadeee2e9c"; public static string ShowInfoWindowGUID = "77af20044e9766840a6be568806dc22e"; public static string ShowTipsWindowGUID = "066674048bbb1e64e8cdcc6c3b4abbeb"; public static string ShowConsoleWindowGUID = "9a81d7df8e62c044a9d1cada0c8a2131"; public static Dictionary NodeTypeReplacer = new Dictionary() { {"AmplifyShaderEditor.RotateAboutAxis", "AmplifyShaderEditor.RotateAboutAxisNode"}, {"GlobalArrayNode", "AmplifyShaderEditor.GlobalArrayNode"}, {"AmplifyShaderEditor.SimpleMaxOp", "AmplifyShaderEditor.SimpleMaxOpNode"}, {"AmplifyShaderEditor.SimpleMinNode", "AmplifyShaderEditor.SimpleMinOpNode"}, {"AmplifyShaderEditor.TFHCRemap", "AmplifyShaderEditor.TFHCRemapNode"}, {"AmplifyShaderEditor.TFHCPixelateUV", "AmplifyShaderEditor.TFHCPixelate"}, {"AmplifyShaderEditor.VirtualTexturePropertyNode", "AmplifyShaderEditor.VirtualTextureObject"} }; private static readonly string AmplifyShaderEditorDefineSymbol = "AMPLIFY_SHADER_EDITOR"; ///////////////////////////////////////////////////////////////////////////// // THREAD IO UTILS public static bool SaveInThreadFlag = false; public static string SaveInThreadShaderBody; public static string SaveInThreadPathName; public static Thread SaveInThreadMainThread; public static bool ActiveThread = true; private static bool UseSaveThread = false; private static bool Initialized = false; public static bool FunctionNodeChanged = false; public static List AllOpenedWindows = new List(); public static Type[] GetTypesInNamespace( Assembly assembly , string nameSpace ) { return assembly.GetTypes().Where( t => String.Equals( t.Namespace , nameSpace , StringComparison.Ordinal ) ).ToArray(); } public static List LoadedAssemblies; public static Type[] GetAssemblyTypesArray() { Type[] availableTypes = null; if( LoadedAssemblies == null ) { LoadedAssemblies = new List(); try { UnityEditor.Compilation.Assembly[] assemblies = UnityEditor.Compilation.CompilationPipeline.GetAssemblies( UnityEditor.Compilation.AssembliesType.Editor ); for( int i = 0 ; i < assemblies.Length ; i++ ) { if( !assemblies[ i ].name.StartsWith( "Unity" ) && !assemblies[ i ].name.Equals( "AmplifyShaderEditor" ) ) { Assembly assembly = Assembly.Load( assemblies[ i ].name ); LoadedAssemblies.Add( assembly ); Type[] extraTypes = GetTypesInNamespace( assembly , "AmplifyShaderEditor" ); if( extraTypes.Length > 0 ) { availableTypes = ( availableTypes == null ) ? extraTypes : availableTypes.Concat( extraTypes ).ToArray(); } } } } catch( Exception e ) { Debug.LogException( e ); } } else { int count = LoadedAssemblies.Count; for( int i = 0 ; i < count ; i++ ) { Type[] extraTypes = GetTypesInNamespace( LoadedAssemblies[i] , "AmplifyShaderEditor" ); if( extraTypes.Length > 0 ) { availableTypes = ( availableTypes == null ) ? extraTypes : availableTypes.Concat( extraTypes ).ToArray(); } } } return availableTypes; } public static Type GetAssemblyType( string typeName ) { if( LoadedAssemblies == null ) { LoadedAssemblies = new List(); try { UnityEditor.Compilation.Assembly[] assemblies = UnityEditor.Compilation.CompilationPipeline.GetAssemblies( UnityEditor.Compilation.AssembliesType.Editor ); for( int i = 0 ; i < assemblies.Length ; i++ ) { if( !assemblies[ i ].name.StartsWith( "Unity" ) && !assemblies[ i ].name.Equals( "AmplifyShaderEditor" ) ) { Assembly assembly = Assembly.Load( assemblies[ i ].name ); LoadedAssemblies.Add( assembly ); Type type = assembly.GetType( typeName ); if( type != null ) return type; } } } catch( Exception e ) { Debug.LogException( e ); } } else { int count = LoadedAssemblies.Count; for( int i = 0 ; i < count ; i++ ) { Type type = LoadedAssemblies[i].GetType( typeName ); if( type != null ) return type; } } return null; } public static void ClearLoadedAssemblies() { if( LoadedAssemblies != null ) { LoadedAssemblies.Clear(); LoadedAssemblies = null; } } public static void StartSaveThread( string shaderBody , string pathName ) { if( Provider.enabled && Provider.isActive ) { Asset loadedAsset = Provider.GetAssetByPath( FileUtil.GetProjectRelativePath( pathName ) ); if( loadedAsset != null ) { //Task statusTask = Provider.Status( loadedAsset ); //statusTask.Wait(); //if( Provider.CheckoutIsValid( statusTask.assetList[ 0 ] ) ) { Task checkoutTask = Provider.Checkout( loadedAsset , CheckoutMode.Both ); checkoutTask.Wait(); } } } if( UseSaveThread ) { if( !SaveInThreadFlag ) { if( SaveInThreadMainThread == null ) { Worker worker = new Worker(); SaveInThreadMainThread = new Thread( worker.DoWork ); SaveInThreadMainThread.Start(); Debug.Log( "Thread created" ); } SaveInThreadShaderBody = shaderBody; SaveInThreadPathName = pathName; SaveInThreadFlag = true; } } else { SaveTextfileToDisk( shaderBody , pathName ); } } //////////////////////////////////////////////////////////////////////////// public static void SetAmplifyDefineSymbolOnBuildTargetGroup( BuildTargetGroup targetGroup ) { #if UNITY_2021_2_OR_NEWER var namedBuildTarget = NamedBuildTarget.FromBuildTargetGroup( targetGroup ); string currData = PlayerSettings.GetScriptingDefineSymbols( namedBuildTarget ); #else string currData = PlayerSettings.GetScriptingDefineSymbolsForGroup( targetGroup ); #endif if( !currData.Contains( AmplifyShaderEditorDefineSymbol ) ) { if( string.IsNullOrEmpty( currData ) ) { #if UNITY_2021_2_OR_NEWER PlayerSettings.SetScriptingDefineSymbols( namedBuildTarget, AmplifyShaderEditorDefineSymbol ); #else PlayerSettings.SetScriptingDefineSymbolsForGroup( targetGroup, AmplifyShaderEditorDefineSymbol ); #endif } else { if( !currData[ currData.Length - 1 ].Equals( ';' ) ) { currData += ';'; } currData += AmplifyShaderEditorDefineSymbol; #if UNITY_2021_2_OR_NEWER PlayerSettings.SetScriptingDefineSymbols( namedBuildTarget, currData ); #else PlayerSettings.SetScriptingDefineSymbolsForGroup( targetGroup, currData ); #endif } } } public static void RemoveAmplifyDefineSymbolOnBuildTargetGroup( BuildTargetGroup targetGroup ) { #if UNITY_2021_2_OR_NEWER var namedBuildTarget = NamedBuildTarget.FromBuildTargetGroup( targetGroup ); string currData = PlayerSettings.GetScriptingDefineSymbols( namedBuildTarget ); #else string currData = PlayerSettings.GetScriptingDefineSymbolsForGroup( targetGroup ); #endif if( currData.Contains( AmplifyShaderEditorDefineSymbol ) ) { currData = currData.Replace( AmplifyShaderEditorDefineSymbol + ";" , "" ); currData = currData.Replace( ";" + AmplifyShaderEditorDefineSymbol , "" ); currData = currData.Replace( AmplifyShaderEditorDefineSymbol , "" ); #if UNITY_2021_2_OR_NEWER PlayerSettings.SetScriptingDefineSymbols( namedBuildTarget, currData ); #else PlayerSettings.SetScriptingDefineSymbolsForGroup( targetGroup, currData ); #endif } } //Adding this attribute so scripting defining symbol can be registered right away so custom nodes using ASE ( under that symbol ) can be caught // the first time ASE opens [InitializeOnLoadMethod] public static void Init() { if( !Initialized ) { Initialized = true; Preferences.Initialize(); if ( Preferences.Project.DefineSymbol ) SetAmplifyDefineSymbolOnBuildTargetGroup( EditorUserBuildSettings.selectedBuildTargetGroup ); //Array BuildTargetGroupValues = Enum.GetValues( typeof( BuildTargetGroup )); //for ( int i = 0; i < BuildTargetGroupValues.Length; i++ ) //{ // if( i != 0 && i != 15 && i != 16 ) // SetAmplifyDefineSymbolOnBuildTargetGroup( ( BuildTargetGroup ) BuildTargetGroupValues.GetValue( i ) ); //} DefaultASEDirtyCheckId = Shader.PropertyToID( DefaultASEDirtyCheckName ); dataPath = Application.dataPath.Remove( Application.dataPath.Length - 6 ); //ASEFolderPath = AssetDatabase.GUIDToAssetPath( ASEFolderGUID ); //ASEResourcesPath = ASEFolderPath + ASEResourcesPath; } } public static void DumpTemplateManagers() { for( int i = 0 ; i < AllOpenedWindows.Count ; i++ ) { if( AllOpenedWindows[ i ].TemplatesManagerInstance != null ) { Debug.Log( AllOpenedWindows[ i ].titleContent.text + ": " + AllOpenedWindows[ i ].TemplatesManagerInstance.GetInstanceID() ); } } } public static TemplatesManager FirstValidTemplatesManager { get { for( int i = 0 ; i < AllOpenedWindows.Count ; i++ ) { if( AllOpenedWindows[ i ].TemplatesManagerInstance != null ) { return AllOpenedWindows[ i ].TemplatesManagerInstance; } } return null; } } public static void UpdateSFandRefreshWindows( AmplifyShaderFunction function ) { for( int i = 0 ; i < AllOpenedWindows.Count ; i++ ) { AllOpenedWindows[ i ].LateRefreshAvailableNodes(); if( AllOpenedWindows[ i ].IsShaderFunctionWindow ) { if( AllOpenedWindows[ i ].OpenedShaderFunction == function ) { AllOpenedWindows[ i ].UpdateTabTitle(); } } } } public static void UpdateIO() { int windowCount = AllOpenedWindows.Count; if( windowCount == 0 ) { EditorApplication.update -= IOUtils.UpdateIO; return; } for( int i = 0 ; i < AllOpenedWindows.Count ; i++ ) { if( AllOpenedWindows[ i ] == EditorWindow.focusedWindow ) { UIUtils.CurrentWindow = AllOpenedWindows[ i ]; } if( FunctionNodeChanged ) AllOpenedWindows[ i ].CheckFunctions = true; if( AllOpenedWindows[ i ] == null ) { AllOpenedWindows.RemoveAt( i ); i--; } } if( FunctionNodeChanged ) FunctionNodeChanged = false; } public static void Destroy() { ActiveThread = false; if( SaveInThreadMainThread != null ) { SaveInThreadMainThread.Abort(); SaveInThreadMainThread = null; } } public static void GetShaderName( out string shaderName , out string fullPathname , string defaultName , string customDatapath ) { string currDatapath = String.IsNullOrEmpty( customDatapath ) ? Application.dataPath : customDatapath; fullPathname = EditorUtility.SaveFilePanelInProject( "Select Shader to save" , defaultName , "shader" , SaveShaderStr , currDatapath ); if( !String.IsNullOrEmpty( fullPathname ) ) { shaderName = fullPathname.Remove( fullPathname.Length - 7 ); // -7 remove .shader extension string[] subStr = shaderName.Split( '/' ); if( subStr.Length > 0 ) { shaderName = subStr[ subStr.Length - 1 ]; // Remove pathname } } else { shaderName = string.Empty; } } public static void AddTypeToString( ref string myString , string typeName ) { myString += typeName; } public static void AddFieldToString( ref string myString , string fieldName , object fieldValue ) { myString += FIELD_SEPARATOR + fieldName + VALUE_SEPARATOR + fieldValue; } public static void AddFieldValueToString( ref string myString , object fieldValue ) { myString += FIELD_SEPARATOR + fieldValue.ToString(); } public static void AddLineTerminator( ref string myString ) { myString += LINE_TERMINATOR; } public static string CreateChecksum( string buffer ) { SHA1 sha1 = SHA1.Create(); byte[] buf = System.Text.Encoding.UTF8.GetBytes( buffer ); byte[] hash = sha1.ComputeHash( buf , 0 , buf.Length ); string hashstr = BitConverter.ToString( hash ).Replace( "-" , "" ); return hashstr; } public static void SaveTextfileToDisk( string shaderBody , string pathName , bool addAdditionalInfo = true ) { if( addAdditionalInfo ) { shaderBody = string.Format( ShaderCopywriteMessage, VersionInfo.StaticToString() ) + shaderBody; // Add checksum string checksum = CreateChecksum( shaderBody ); shaderBody += CHECKSUM + VALUE_SEPARATOR + checksum; } // Write to disk StreamWriter fileWriter = new StreamWriter( pathName ); try { fileWriter.Write( shaderBody ); } catch( Exception e ) { Debug.LogException( e ); } finally { fileWriter.Close(); } } public static string AddAdditionalInfo( string shaderBody ) { shaderBody = string.Format( ShaderCopywriteMessage, VersionInfo.StaticToString() ) + shaderBody; string checksum = CreateChecksum( shaderBody ); shaderBody += CHECKSUM + VALUE_SEPARATOR + checksum; return shaderBody; } public static string LoadTextFileFromDisk( string pathName ) { string result = string.Empty; if( !string.IsNullOrEmpty( pathName ) && File.Exists( pathName ) ) { StreamReader fileReader = null; try { fileReader = new StreamReader( pathName ); result = fileReader.ReadToEnd(); } catch( Exception e ) { Debug.LogException( e ); } finally { if( fileReader != null ) fileReader.Close(); } } return result; } public static bool IsASEShader( Shader shader ) { string datapath = AssetDatabase.GetAssetPath( shader ); if( UIUtils.IsUnityNativeShader( datapath ) ) { return false; } string buffer = LoadTextFileFromDisk( datapath ); if( String.IsNullOrEmpty( buffer ) || !IOUtils.HasValidShaderBody( ref buffer ) ) { return false; } return true; } public static bool IsShaderFunction( string functionInfo ) { string buffer = functionInfo; if( String.IsNullOrEmpty( buffer ) || !IOUtils.HasValidShaderBody( ref buffer ) ) { return false; } return true; } public static bool HasValidShaderBody( ref string shaderBody ) { int shaderBodyBeginId = shaderBody.IndexOf( ShaderBodyBegin ); if( shaderBodyBeginId > -1 ) { int shaderBodyEndId = shaderBody.IndexOf( ShaderBodyEnd ); return ( shaderBodyEndId > -1 && shaderBodyEndId > shaderBodyBeginId ); } return false; } public static int[] AllIndexesOf( this string str , string substr , bool ignoreCase = false ) { if( string.IsNullOrEmpty( str ) || string.IsNullOrEmpty( substr ) ) { throw new ArgumentException( "String or substring is not specified." ); } List indexes = new List(); int index = 0; while( ( index = str.IndexOf( substr , index , ignoreCase ? StringComparison.OrdinalIgnoreCase : StringComparison.Ordinal ) ) != -1 ) { indexes.Add( index++ ); } return indexes.ToArray(); } public static void AddFunctionHeader( ref string function , string header ) { function += string.Format( "\t\t{0}\n\t\t{{\n", header ); } public static void AddSingleLineFunction( ref string function , string header ) { function += string.Format( "\t\t{0}", header ); } public static void AddFunctionLine( ref string function , string line ) { function += string.Format( "\t\t\t{0}\n", line ); } public static void CloseFunctionBody( ref string function ) { function += "\t\t}\n"; } public static string CreateFullFunction( string header , params string[] functionLines ) { string result = string.Empty; AddFunctionHeader( ref result , header ); for( int i = 0 ; i > functionLines.Length ; i++ ) { AddFunctionLine( ref result , functionLines[ i ] ); } CloseFunctionBody( ref result ); return result; } public static string CreateCodeComments( bool forceForwardSlash , params string[] comments ) { string finalComment = string.Empty; if( comments.Length == 1 ) { finalComment = "//" + comments[ 0 ]; } else { if( forceForwardSlash ) { for( int i = 0 ; i < comments.Length ; i++ ) { finalComment += "//" + comments[ i ]; if( i < comments.Length - 1 ) { finalComment += "\n\t\t\t"; } } } else { finalComment = "/*"; for( int i = 0 ; i < comments.Length ; i++ ) { if( i != 0 ) finalComment += "\t\t\t"; finalComment += comments[ i ]; if( i < comments.Length - 1 ) finalComment += "\n"; } finalComment += "*/"; } } return finalComment; } public static string GetUVChannelDeclaration( string uvName , int channelId , int set ) { string uvSetStr = ( set == 0 ) ? "uv" : "uv" + Constants.AvailableUVSetsStr[ set ]; return "float2 " + uvSetStr + uvName /*+ " : TEXCOORD" + channelId*/; } public static string GetUVChannelName( string uvName , int set ) { string uvSetStr = ( set == 0 ) ? "uv" : "uv" + Constants.AvailableUVSetsStr[ set ]; return uvSetStr + uvName; } public static string GetVertexUVChannelName( int set ) { string uvSetStr = ( set == 0 ) ? "texcoord" : ( "texcoord" + set.ToString() ); return uvSetStr; } //Floatify adds a .0 to the number as soon operarions with floats require that // if value % 1 != 0 it has decimal numbers // The regex checks if number is something like 4e+07 which cannot be "floatified" private const string CheckFloatifyPatt = "[eE][+-]"; public static string Floatify( float value ) { string finalValue = value.ToString(); return ( value % 1 ) != 0 ? finalValue : ( Regex.IsMatch( finalValue , CheckFloatifyPatt ) ? finalValue : finalValue + FloatifyStr ); } public static string Vector2ToString( Vector2 data ) { return data.x.ToString() + VECTOR_SEPARATOR + data.y.ToString(); } public static string Vector3ToString( Vector3 data ) { return data.x.ToString() + VECTOR_SEPARATOR + data.y.ToString() + VECTOR_SEPARATOR + data.z.ToString(); } public static string Vector4ToString( Vector4 data ) { return data.x.ToString() + VECTOR_SEPARATOR + data.y.ToString() + VECTOR_SEPARATOR + data.z.ToString() + VECTOR_SEPARATOR + data.w.ToString(); } public static string ColorToString( Color data ) { return data.r.ToString() + VECTOR_SEPARATOR + data.g.ToString() + VECTOR_SEPARATOR + data.b.ToString() + VECTOR_SEPARATOR + data.a.ToString(); } public static string Matrix3x3ToString( Matrix4x4 matrix ) { return matrix[ 0 , 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 0 , 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 0 , 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 1 , 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 1 , 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 1 , 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 2 , 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 2 , 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 2 , 2 ].ToString(); } public static string Matrix4x4ToString( Matrix4x4 matrix ) { return matrix[ 0 , 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 0 , 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 0 , 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 0 , 3 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 1 , 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 1 , 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 1 , 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 1 , 3 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 2 , 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 2 , 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 2 , 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 2 , 3 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 3 , 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 3 , 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 3 , 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 3 , 3 ].ToString(); } public static Vector2 StringToVector2( string data ) { string[] parsedData = data.Split( VECTOR_SEPARATOR ); if( parsedData.Length >= 2 ) { return new Vector2( Convert.ToSingle( parsedData[ 0 ] ) , Convert.ToSingle( parsedData[ 1 ] ) ); } return Vector2.zero; } public static Vector3 StringToVector3( string data ) { string[] parsedData = data.Split( VECTOR_SEPARATOR ); if( parsedData.Length >= 3 ) { return new Vector3( Convert.ToSingle( parsedData[ 0 ] ) , Convert.ToSingle( parsedData[ 1 ] ) , Convert.ToSingle( parsedData[ 2 ] ) ); } return Vector3.zero; } public static Vector4 StringToVector4( string data ) { string[] parsedData = data.Split( VECTOR_SEPARATOR ); if( parsedData.Length >= 4 ) { return new Vector4( Convert.ToSingle( parsedData[ 0 ] ) , Convert.ToSingle( parsedData[ 1 ] ) , Convert.ToSingle( parsedData[ 2 ] ) , Convert.ToSingle( parsedData[ 3 ] ) ); } return Vector4.zero; } public static Color StringToColor( string data ) { string[] parsedData = data.Split( VECTOR_SEPARATOR ); if( parsedData.Length >= 4 ) { return new Color( Convert.ToSingle( parsedData[ 0 ] ) , Convert.ToSingle( parsedData[ 1 ] ) , Convert.ToSingle( parsedData[ 2 ] ) , Convert.ToSingle( parsedData[ 3 ] ) ); } return Color.white; } public static Matrix4x4 StringToMatrix3x3( string data ) { string[] parsedData = data.Split( VECTOR_SEPARATOR ); if( parsedData.Length == 9 ) { Matrix4x4 matrix = new Matrix4x4(); matrix[ 0 , 0 ] = Convert.ToSingle( parsedData[ 0 ] ); matrix[ 0 , 1 ] = Convert.ToSingle( parsedData[ 1 ] ); matrix[ 0 , 2 ] = Convert.ToSingle( parsedData[ 2 ] ); matrix[ 1 , 0 ] = Convert.ToSingle( parsedData[ 3 ] ); matrix[ 1 , 1 ] = Convert.ToSingle( parsedData[ 4 ] ); matrix[ 1 , 2 ] = Convert.ToSingle( parsedData[ 5 ] ); matrix[ 2 , 0 ] = Convert.ToSingle( parsedData[ 6 ] ); matrix[ 2 , 1 ] = Convert.ToSingle( parsedData[ 7 ] ); matrix[ 2 , 2 ] = Convert.ToSingle( parsedData[ 8 ] ); return matrix; } return Matrix4x4.identity; } public static Matrix4x4 StringToMatrix4x4( string data ) { string[] parsedData = data.Split( VECTOR_SEPARATOR ); if( parsedData.Length == 16 ) { Matrix4x4 matrix = new Matrix4x4(); matrix[ 0 , 0 ] = Convert.ToSingle( parsedData[ 0 ] ); matrix[ 0 , 1 ] = Convert.ToSingle( parsedData[ 1 ] ); matrix[ 0 , 2 ] = Convert.ToSingle( parsedData[ 2 ] ); matrix[ 0 , 3 ] = Convert.ToSingle( parsedData[ 3 ] ); matrix[ 1 , 0 ] = Convert.ToSingle( parsedData[ 4 ] ); matrix[ 1 , 1 ] = Convert.ToSingle( parsedData[ 5 ] ); matrix[ 1 , 2 ] = Convert.ToSingle( parsedData[ 6 ] ); matrix[ 1 , 3 ] = Convert.ToSingle( parsedData[ 7 ] ); matrix[ 2 , 0 ] = Convert.ToSingle( parsedData[ 8 ] ); matrix[ 2 , 1 ] = Convert.ToSingle( parsedData[ 9 ] ); matrix[ 2 , 2 ] = Convert.ToSingle( parsedData[ 10 ] ); matrix[ 2 , 3 ] = Convert.ToSingle( parsedData[ 11 ] ); matrix[ 3 , 0 ] = Convert.ToSingle( parsedData[ 12 ] ); matrix[ 3 , 1 ] = Convert.ToSingle( parsedData[ 13 ] ); matrix[ 3 , 2 ] = Convert.ToSingle( parsedData[ 14 ] ); matrix[ 3 , 3 ] = Convert.ToSingle( parsedData[ 15 ] ); return matrix; } return Matrix4x4.identity; } public static void SaveTextureToDisk( Texture2D tex , string pathname ) { byte[] rawData = tex.GetRawTextureData(); Texture2D newTex = new Texture2D( tex.width , tex.height , tex.format , tex.mipmapCount > 1 , false ); newTex.LoadRawTextureData( rawData ); newTex.Apply(); byte[] pngData = newTex.EncodeToPNG(); File.WriteAllBytes( pathname , pngData ); } //public static void SaveObjToList( string newObj ) //{ // Debug.Log( UIUtils.CurrentWindow.Lastpath ); // UIUtils.CurrentWindow.Lastpath = newObj; // string lastOpenedObj = EditorPrefs.GetString( IOUtils.LAST_OPENED_OBJ_ID ); // string[] allLocations = lastOpenedObj.Split( ':' ); // string lastLocation = allLocations[ allLocations.Length - 1 ]; // string resave = string.Empty; // for ( int i = 0; i < allLocations.Length; i++ ) // { // if ( string.IsNullOrEmpty( allLocations[ i ] ) ) // continue; // resave += allLocations[ i ]; // resave += ":"; // } // resave += newObj; // EditorPrefs.SetString( IOUtils.LAST_OPENED_OBJ_ID, resave ); //} //public static void DeleteObjFromList( string newObj ) //{ // string lastOpenedObj = EditorPrefs.GetString( IOUtils.LAST_OPENED_OBJ_ID ); // string[] allLocations = lastOpenedObj.Split( ':' ); // string resave = string.Empty; // for ( int i = 0; i < allLocations.Length; i++ ) // { // if ( string.IsNullOrEmpty( allLocations[ i ] ) || newObj.Equals( allLocations[ i ] ) ) // continue; // resave += allLocations[ i ]; // if ( i < allLocations.Length - 1 ) // resave += ":"; // } // EditorPrefs.SetString( IOUtils.LAST_OPENED_OBJ_ID, resave ); //} // Polynomial: 0xedb88320 static readonly uint[] crc32_tab = { 0x00000000, 0x77073096, 0xee0e612c, 0x990951ba, 0x076dc419, 0x706af48f, 0xe963a535, 0x9e6495a3, 0x0edb8832, 0x79dcb8a4, 0xe0d5e91e, 0x97d2d988, 0x09b64c2b, 0x7eb17cbd, 0xe7b82d07, 0x90bf1d91, 0x1db71064, 0x6ab020f2, 0xf3b97148, 0x84be41de, 0x1adad47d, 0x6ddde4eb, 0xf4d4b551, 0x83d385c7, 0x136c9856, 0x646ba8c0, 0xfd62f97a, 0x8a65c9ec, 0x14015c4f, 0x63066cd9, 0xfa0f3d63, 0x8d080df5, 0x3b6e20c8, 0x4c69105e, 0xd56041e4, 0xa2677172, 0x3c03e4d1, 0x4b04d447, 0xd20d85fd, 0xa50ab56b, 0x35b5a8fa, 0x42b2986c, 0xdbbbc9d6, 0xacbcf940, 0x32d86ce3, 0x45df5c75, 0xdcd60dcf, 0xabd13d59, 0x26d930ac, 0x51de003a, 0xc8d75180, 0xbfd06116, 0x21b4f4b5, 0x56b3c423, 0xcfba9599, 0xb8bda50f, 0x2802b89e, 0x5f058808, 0xc60cd9b2, 0xb10be924, 0x2f6f7c87, 0x58684c11, 0xc1611dab, 0xb6662d3d, 0x76dc4190, 0x01db7106, 0x98d220bc, 0xefd5102a, 0x71b18589, 0x06b6b51f, 0x9fbfe4a5, 0xe8b8d433, 0x7807c9a2, 0x0f00f934, 0x9609a88e, 0xe10e9818, 0x7f6a0dbb, 0x086d3d2d, 0x91646c97, 0xe6635c01, 0x6b6b51f4, 0x1c6c6162, 0x856530d8, 0xf262004e, 0x6c0695ed, 0x1b01a57b, 0x8208f4c1, 0xf50fc457, 0x65b0d9c6, 0x12b7e950, 0x8bbeb8ea, 0xfcb9887c, 0x62dd1ddf, 0x15da2d49, 0x8cd37cf3, 0xfbd44c65, 0x4db26158, 0x3ab551ce, 0xa3bc0074, 0xd4bb30e2, 0x4adfa541, 0x3dd895d7, 0xa4d1c46d, 0xd3d6f4fb, 0x4369e96a, 0x346ed9fc, 0xad678846, 0xda60b8d0, 0x44042d73, 0x33031de5, 0xaa0a4c5f, 0xdd0d7cc9, 0x5005713c, 0x270241aa, 0xbe0b1010, 0xc90c2086, 0x5768b525, 0x206f85b3, 0xb966d409, 0xce61e49f, 0x5edef90e, 0x29d9c998, 0xb0d09822, 0xc7d7a8b4, 0x59b33d17, 0x2eb40d81, 0xb7bd5c3b, 0xc0ba6cad, 0xedb88320, 0x9abfb3b6, 0x03b6e20c, 0x74b1d29a, 0xead54739, 0x9dd277af, 0x04db2615, 0x73dc1683, 0xe3630b12, 0x94643b84, 0x0d6d6a3e, 0x7a6a5aa8, 0xe40ecf0b, 0x9309ff9d, 0x0a00ae27, 0x7d079eb1, 0xf00f9344, 0x8708a3d2, 0x1e01f268, 0x6906c2fe, 0xf762575d, 0x806567cb, 0x196c3671, 0x6e6b06e7, 0xfed41b76, 0x89d32be0, 0x10da7a5a, 0x67dd4acc, 0xf9b9df6f, 0x8ebeeff9, 0x17b7be43, 0x60b08ed5, 0xd6d6a3e8, 0xa1d1937e, 0x38d8c2c4, 0x4fdff252, 0xd1bb67f1, 0xa6bc5767, 0x3fb506dd, 0x48b2364b, 0xd80d2bda, 0xaf0a1b4c, 0x36034af6, 0x41047a60, 0xdf60efc3, 0xa867df55, 0x316e8eef, 0x4669be79, 0xcb61b38c, 0xbc66831a, 0x256fd2a0, 0x5268e236, 0xcc0c7795, 0xbb0b4703, 0x220216b9, 0x5505262f, 0xc5ba3bbe, 0xb2bd0b28, 0x2bb45a92, 0x5cb36a04, 0xc2d7ffa7, 0xb5d0cf31, 0x2cd99e8b, 0x5bdeae1d, 0x9b64c2b0, 0xec63f226, 0x756aa39c, 0x026d930a, 0x9c0906a9, 0xeb0e363f, 0x72076785, 0x05005713, 0x95bf4a82, 0xe2b87a14, 0x7bb12bae, 0x0cb61b38, 0x92d28e9b, 0xe5d5be0d, 0x7cdcefb7, 0x0bdbdf21, 0x86d3d2d4, 0xf1d4e242, 0x68ddb3f8, 0x1fda836e, 0x81be16cd, 0xf6b9265b, 0x6fb077e1, 0x18b74777, 0x88085ae6, 0xff0f6a70, 0x66063bca, 0x11010b5c, 0x8f659eff, 0xf862ae69, 0x616bffd3, 0x166ccf45, 0xa00ae278, 0xd70dd2ee, 0x4e048354, 0x3903b3c2, 0xa7672661, 0xd06016f7, 0x4969474d, 0x3e6e77db, 0xaed16a4a, 0xd9d65adc, 0x40df0b66, 0x37d83bf0, 0xa9bcae53, 0xdebb9ec5, 0x47b2cf7f, 0x30b5ffe9, 0xbdbdf21c, 0xcabac28a, 0x53b39330, 0x24b4a3a6, 0xbad03605, 0xcdd70693, 0x54de5729, 0x23d967bf, 0xb3667a2e, 0xc4614ab8, 0x5d681b02, 0x2a6f2b94, 0xb40bbe37, 0xc30c8ea1, 0x5a05df1b, 0x2d02ef8d }; public static uint CRC32( byte[] buf, uint crc = 0 ) { uint i = 0; uint size = ( uint )buf.Length; crc = crc ^ 0xFFFFFFFF; while ( size-- > 0 ) { crc = crc32_tab[ ( crc ^ buf[ i++ ] ) & 0xFF ] ^ ( crc >> 8 ); } return crc ^ 0xFFFFFFFF; } } }