// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Decode View Normal Stereo", "Miscellaneous", "Decodes view space normal from enc4.xy" )] public sealed class DecodeViewNormalStereoHlpNode : HelperParentNode { protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); m_funcType = "DecodeViewNormalStereo"; m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false ); m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false ); m_outputPorts[ 0 ].Name = "XYZ"; m_previewShaderGUID = "e996db1cc4510c84185cb9f933f916bb"; } protected override void OnUniqueIDAssigned() { base.OnUniqueIDAssigned(); m_localVarName = "decodeViewNormalStereo" + OutputId; } } }