namespace GameLogic.Combat.Skill.MagicSkill { public class MagicAttShowBasic { protected SkillBasic _skillBasic; protected bool isUpdate; public void Init(SkillBasic skillBasic) { _skillBasic= skillBasic; isUpdate = true; ProInit(); } protected virtual void ProInit() { } public void Update(float t) { if (!isUpdate) { return; } ProUpdate(t); } protected virtual void ProUpdate(float t) { } } }