using Fort23.Core; using Fort23.UTool; using UnityEngine.UI; using UnityEngine; using System.Collections.Generic; namespace Fort23.Mono { public partial class SkillSelectPanel { #region 自定义数据 private RectTransform _kongdongs; public RectTransform kongdongs { get{ if (_kongdongs == null) { _kongdongs = GetUIUnit("kongdongs"); } return _kongdongs; } } private RectTransform _SkillWidgetRoot; public RectTransform SkillWidgetRoot { get{ if (_SkillWidgetRoot == null) { _SkillWidgetRoot = GetUIUnit("SkillWidgetRoot"); } return _SkillWidgetRoot; } } private GameObject _SkillWidget; public GameObject SkillWidget { get{ if (_SkillWidget == null) { _SkillWidget = GetUIUnit("SkillWidget"); } return _SkillWidget; } } private RectTransform _SkillKongWeiRoot; public RectTransform SkillKongWeiRoot { get{ if (_SkillKongWeiRoot == null) { _SkillKongWeiRoot = GetUIUnit("SkillKongWeiRoot"); } return _SkillKongWeiRoot; } } private Button _guanbi; public Button guanbi { get{ if (_guanbi == null) { _guanbi = GetUIUnit