using Core.Triiger; using GameLogic.Combat.CombatTool; using GameLogic.Combat.Hero; namespace GameLogic.Combat.Skill.MagicSkill { /// /// 玄龟盾:前方形成一个土系防御盾,抵挡敌人伤害 /// public class FS901003 : MagicSkillBasic, ITriggerEntity, IBarrier { public string tag { get; } protected override void ProMagicUseSkill() { base.ProMagicUseSkill(); } public ShowBaiscEntity Own { get; set; } public bool CollideTriiger(ITriggerEntity triggerEntity) { return false; } public void Harm(HarmReturnInfo harmReturnInfo) { } } }