using System.Collections.Generic; using Fort23.Core; namespace GameLogic.Combat.Skill.IntensifierEffect { /// /// 技能可以增强的数据 /// public class SkillIntensifierData : CObject { public float addHarm; public BetterList currIntensifierEffectBasicList = new BetterList(); public override void ActiveObj() { } public void AddIntensifierEffectBasic(IntensifierEffectBasic intensifierEffectBasic) { if (currIntensifierEffectBasicList.Contains(intensifierEffectBasic)) { return; } currIntensifierEffectBasicList.Add(intensifierEffectBasic); } public void RemoveIntensifierEffectBasic(IntensifierEffectBasic intensifierEffectBasic) { if (!currIntensifierEffectBasicList.Contains(intensifierEffectBasic)) { return; } currIntensifierEffectBasicList.Remove(intensifierEffectBasic); } public override void DormancyObj() { addHarm = 0; currIntensifierEffectBasicList.Clear(); } } }