using System;
using Core.Triiger;
using GameLogic.Combat.CombatTool;
namespace GameLogic.Combat.Hero
{
public interface IBarrier: IDisposable
{
///
/// 拥有
///
ShowBaiscEntity Own { get; set; }
///
/// 碰撞信息,释放拦截
///
///
///
bool CollideTriiger(ITriggerEntity triggerEntity);
void Harm(HarmReturnInfo harmReturnInfo);
}
}