using System; using Core.Triiger; using GameLogic.Combat.CombatTool; namespace GameLogic.Combat.Hero { public interface IBarrier: IDisposable { /// /// 拥有 /// ShowBaiscEntity Own { get; set; } /// /// 碰撞信息,释放拦截 /// /// /// bool CollideTriiger(ITriggerEntity triggerEntity); void Harm(HarmReturnInfo harmReturnInfo); } }