using Fort23.Core; using Fort23.UTool; using UnityEngine.UI; using UnityEngine; using System.Collections.Generic; namespace Fort23.Mono { public partial class TipsPanle { #region 自定义数据 private Text _Text_Tips; public Text Text_Tips { get{ if (_Text_Tips == null) { _Text_Tips = GetUIUnit("Text_Tips"); } return _Text_Tips; } } private Button _Btn_Cancel; public Button Btn_Cancel { get{ if (_Btn_Cancel == null) { _Btn_Cancel = GetUIUnit