using GameLogic.Combat.CombatTool; using GameLogic.Player; namespace GameLogic.Combat.Buff { /// /// 感电 /// 麻痹敌人,敌人的身体受到麻痹,有{0}%*层数的概率是功法无法进入释放状态,没触发一次,消耗一半感电 /// public class b_1018 : BuffBasic { protected override void ProInit() { } protected override void UpdateJumping() { } protected override void ProUpdateEffect() { } protected override void ProDormancyObj() { } } }