using Fort23.Core; using Fort23.UTool; using UnityEngine.UI; using UnityEngine; using System.Collections.Generic; namespace Fort23.Mono { public partial class SelectFaBaoPanel { #region 自定义数据 private MyImage _Icon_Attribute; public MyImage Icon_Attribute { get{ if (_Icon_Attribute == null) { _Icon_Attribute = GetUIUnit("Icon_Attribute"); } return _Icon_Attribute; } } private Text _Text_Attribute; public Text Text_Attribute { get{ if (_Text_Attribute == null) { _Text_Attribute = GetUIUnit("Text_Attribute"); } return _Text_Attribute; } } private Text _Text_FaBaoName; public Text Text_FaBaoName { get{ if (_Text_FaBaoName == null) { _Text_FaBaoName = GetUIUnit("Text_FaBaoName"); } return _Text_FaBaoName; } } private Text _Text_Power; public Text Text_Power { get{ if (_Text_Power == null) { _Text_Power = GetUIUnit("Text_Power"); } return _Text_Power; } } private Text _Text_Desc; public Text Text_Desc { get{ if (_Text_Desc == null) { _Text_Desc = GetUIUnit("Text_Desc"); } return _Text_Desc; } } private MyImage _Icon_FaBaoIcon; public MyImage Icon_FaBaoIcon { get{ if (_Icon_FaBaoIcon == null) { _Icon_FaBaoIcon = GetUIUnit("Icon_FaBaoIcon"); } return _Icon_FaBaoIcon; } } private RectTransform _CurrentFaBaoRoot; public RectTransform CurrentFaBaoRoot { get{ if (_CurrentFaBaoRoot == null) { _CurrentFaBaoRoot = GetUIUnit("CurrentFaBaoRoot"); } return _CurrentFaBaoRoot; } } private GameObject _equipTipsRoot; public GameObject equipTipsRoot { get{ if (_equipTipsRoot == null) { _equipTipsRoot = GetUIUnit("equipTipsRoot"); } return _equipTipsRoot; } } private RectTransform _Content; public RectTransform Content { get{ if (_Content == null) { _Content = GetUIUnit("Content"); } return _Content; } } private Button _Btn_Close; public Button Btn_Close { get{ if (_Btn_Close == null) { _Btn_Close = GetUIUnit