using GameLogic.Hero; namespace Fort23.Mono { [UIBinding(prefab = "FaBaoWidget")] public partial class FaBaoWidget : ItemWidgetBasic { public FaBaoInfo faoInfo; private void Init() { } public override void AddEvent() { } public override void DelEvent() { } public override void AddButtonEvent() { base.AddButtonEvent(); } public void CustomInit(FaBaoInfo faoInfo,bool isShowActive) { this.faoInfo = faoInfo; Text_Level.text = faoInfo.FaBaoData.level.ToString() + "级"; Icon_FaBaoIcon.icon_name = faoInfo.SkillConfig.icon; if (isShowActive) { if (faoInfo.FaBaoData.useIndex != -1) { Iocn_Active.gameObject.SetActive(true); } else { Iocn_Active.gameObject.SetActive(false); } } else { Iocn_Active.gameObject.SetActive(false); } } } }