using Fort23.Core; using Fort23.UTool; using UnityEngine.UI; using UnityEngine; using System.Collections.Generic; namespace Fort23.Mono { public partial class DivineSenceLevelPreviewPanel { #region 自定义数据 private List _CurrentBls; public List CurrentBls { get{ if (_CurrentBls == null) { _CurrentBls = GetUIUnit>("CurrentBls"); } return _CurrentBls; } } private Button _Btn_Close; public Button Btn_Close { get{ if (_Btn_Close == null) { _Btn_Close = GetUIUnit