using System.Collections.Generic;
using UnityEditor;
using UnityEditor.Callbacks;
using UnityEngine;
using System;
using System.Linq;
using System.Runtime.Serialization;
using XNode;
using Object = UnityEngine.Object;
namespace XNodeEditor
{
[InitializeOnLoad]
public partial class NodeEditorWindow : EditorWindow
{
public static NodeEditorWindow current;
/// Stores node positions for all nodePorts.
public Dictionary portConnectionPoints
{
get { return _portConnectionPoints; }
}
private Dictionary _portConnectionPoints = new Dictionary();
[SerializeField] private NodePortReference[] _references = new NodePortReference[0];
[SerializeField] private Rect[] _rects = new Rect[0];
private Func isDocked
{
get
{
if (_isDocked == null) _isDocked = this.GetIsDockedDelegate();
return _isDocked;
}
}
private Func _isDocked;
[System.Serializable]
private class NodePortReference
{
[SerializeField] private XNode.Node _node;
[SerializeField] private string _name;
public NodePortReference(XNode.NodePort nodePort)
{
_node = nodePort.node;
_name = nodePort.fieldName;
}
public XNode.NodePort GetNodePort()
{
if (_node == null)
{
return null;
}
return _node.GetPort(_name);
}
}
private void OnDisable()
{
// Cache portConnectionPoints before serialization starts
int count = portConnectionPoints.Count;
_references = new NodePortReference[count];
_rects = new Rect[count];
int index = 0;
foreach (var portConnectionPoint in portConnectionPoints)
{
_references[index] = new NodePortReference(portConnectionPoint.Key);
_rects[index] = portConnectionPoint.Value;
index++;
}
this.graphEditor.OnDisable();
}
private void OnEnable()
{
// Reload portConnectionPoints if there are any
int length = _references.Length;
if (length == _rects.Length)
{
for (int i = 0; i < length; i++)
{
XNode.NodePort nodePort = _references[i].GetNodePort();
if (nodePort != null)
_portConnectionPoints.Add(nodePort, _rects[i]);
}
}
}
public Dictionary nodeSizes
{
get { return _nodeSizes; }
}
private Dictionary _nodeSizes = new Dictionary();
public XNode.NodeGraph graph;
public Vector2 panOffset
{
get { return _panOffset; }
set
{
_panOffset = value;
Repaint();
}
}
private Vector2 _panOffset;
public float zoom
{
get { return _zoom; }
set
{
_zoom = Mathf.Clamp(value, NodeEditorPreferences.GetSettings().minZoom, NodeEditorPreferences.GetSettings().maxZoom);
Repaint();
}
}
private float _zoom = 1;
void OnFocus()
{
current = this;
ValidateGraphEditor();
if (graphEditor != null)
{
graphEditor.OnWindowFocus();
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
}
dragThreshold = Math.Max(1f, Screen.width / 1000f);
}
void OnLostFocus()
{
if (graphEditor != null) graphEditor.OnWindowFocusLost();
}
//
// [InitializeOnLoadMethod]
// private static void OnLoad()
// {
// Selection.selectionChanged -= OnSelectionChanged;
// Selection.selectionChanged += OnSelectionChanged;
// }
//
// /// Handle Selection Change events
// private static void OnSelectionChanged()
// {
// XNode.NodeGraph nodeGraph = Selection.activeObject as XNode.NodeGraph;
// if (nodeGraph && !AssetDatabase.Contains(nodeGraph))
// {
// Open(nodeGraph);
// }
// }
/// Make sure the graph editor is assigned and to the right object
private void ValidateGraphEditor()
{
NodeGraphEditor graphEditor = NodeGraphEditor.GetEditor(graph, this);
if (this.graphEditor != graphEditor && graphEditor != null)
{
this.graphEditor = graphEditor;
graphEditor.OnOpen();
}
}
/// Create editor window
public static NodeEditorWindow Init()
{
NodeEditorWindow w = CreateInstance();
w.titleContent = new GUIContent("xNode");
w.wantsMouseMove = true;
w.Show();
return w;
}
public void Save()
{
if (AssetDatabase.Contains(graph))
{
EditorUtility.SetDirty(graph);
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
}
else SaveAs();
}
public void SaveAs()
{
string path = EditorUtility.SaveFilePanelInProject("Save NodeGraph", "NewNodeGraph", "asset", "");
if (string.IsNullOrEmpty(path)) return;
else
{
XNode.NodeGraph existingGraph = AssetDatabase.LoadAssetAtPath(path);
if (existingGraph != null) AssetDatabase.DeleteAsset(path);
AssetDatabase.CreateAsset(graph, path);
EditorUtility.SetDirty(graph);
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
}
}
private void DraggableWindow(int windowID)
{
GUI.DragWindow();
}
public Vector2 WindowToGridPosition(Vector2 windowPosition)
{
return (windowPosition - (position.size * 0.5f) - (panOffset / zoom)) * zoom;
}
public Vector2 GridToWindowPosition(Vector2 gridPosition)
{
return (position.size * 0.5f) + (panOffset / zoom) + (gridPosition / zoom);
}
public Rect GridToWindowRectNoClipped(Rect gridRect)
{
gridRect.position = GridToWindowPositionNoClipped(gridRect.position);
return gridRect;
}
public Rect GridToWindowRect(Rect gridRect)
{
gridRect.position = GridToWindowPosition(gridRect.position);
gridRect.size /= zoom;
return gridRect;
}
public Vector2 GridToWindowPositionNoClipped(Vector2 gridPosition)
{
Vector2 center = position.size * 0.5f;
// UI Sharpness complete fix - Round final offset not panOffset
float xOffset = Mathf.Round(center.x * zoom + (panOffset.x + gridPosition.x));
float yOffset = Mathf.Round(center.y * zoom + (panOffset.y + gridPosition.y));
return new Vector2(xOffset, yOffset);
}
private List _selectedNodes = new List();
public void SelectNode(XNode.Node node, bool add)
{
if (!add)
{
_selectedNodes.Clear();
}
if (!_selectedNodes.Contains(node))
{
_selectedNodes.Add(node);
}
}
public void DeselectNode(XNode.Node node)
{
if (_selectedNodes.Contains(node))
{
_selectedNodes.Remove(node);
}
}
// 双击Inspector里面的XNode打开
[OnOpenAsset(1)]
public static bool OnOpen(int instanceID, int line)
{
XNode.NodeGraph nodeGraph = EditorUtility.InstanceIDToObject(instanceID) as XNode.NodeGraph;
if (nodeGraph != null)
{
Open(nodeGraph, Selection.activeObject);
return true;
}
return false;
}
/// Open the provided graph in the NodeEditor
public static NodeEditorWindow Open(XNode.NodeGraph graph, Object selectionActiveObject = null)
{
if (!graph) return null;
NodeEditorWindow w = GetWindow(typeof(NodeEditorWindow), false, graph.Title(), true) as NodeEditorWindow;
w.wantsMouseMove = true;
w.graph = graph;
w.selectionActiveObject = selectionActiveObject;
return w;
}
/// Repaint all open NodeEditorWindows.
public static void RepaintAll()
{
NodeEditorWindow[] windows = Resources.FindObjectsOfTypeAll();
for (int i = 0; i < windows.Length; i++)
{
windows[i].Repaint();
}
}
public static void CloseWindow()
{
if (current != null)
{
current.Close();
}
}
}
}