using UnityEngine; namespace XNodeEditor.Internal { public struct RerouteReference { public XNode.NodePort port; public int connectionIndex; public int pointIndex; public RerouteReference(XNode.NodePort port, int connectionIndex, int pointIndex) { this.port = port; this.connectionIndex = connectionIndex; this.pointIndex = pointIndex; } public void InsertPoint(Vector2 pos) { port.GetReroutePoints(connectionIndex).Insert(pointIndex, pos); } public void SetPoint(Vector2 pos) { port.GetReroutePoints(connectionIndex) [pointIndex] = pos; } public void RemovePoint() { port.GetReroutePoints(connectionIndex).RemoveAt(pointIndex); } public Vector2 GetPoint() { return port.GetReroutePoints(connectionIndex) [pointIndex]; } } }