using System.Collections.Generic;
using UnityEngine;
namespace GameLogic.CombatScenesTool
{
public class TestCombatHeroConfig : MonoBehaviour
{
[System.Serializable]
public class TestHeroInfoConfig
{
public int heroID;
public int level;
public int hp;
public int att;
public void CopyToCombatHeroInfo(CombatHeroInfo combatHeroInfo)
{
combatHeroInfo.InitMonster(heroID, level);
// combatHeroInfo.modelName = modelName;
combatHeroInfo.hp.Value = (hp);
combatHeroInfo.attack.Value = (att);
}
}
[System.Serializable]
public class EnemyGroup
{
///
/// 波次数
///
public int count;
///
/// 间隔时间
///
public float jianGe;
public TestHeroInfoConfig[] enemyHeroInfo;
}
public TestHeroInfoConfig[] myHeroInfo;
public List enemyHeroInfo = new List();
}
}