using System;
namespace LitMotion
{
///
/// Options for punch motion.
///
public struct PunchOptions : IEquatable, IMotionOptions
{
public int Frequency;
public float DampingRatio;
public static PunchOptions Default
{
get
{
return new PunchOptions()
{
Frequency = 10,
DampingRatio = 1f
};
}
}
public readonly bool Equals(PunchOptions other)
{
return other.Frequency == Frequency && other.DampingRatio == DampingRatio;
}
public override readonly bool Equals(object obj)
{
if (obj is PunchOptions options) return Equals(options);
return false;
}
public override readonly int GetHashCode()
{
return HashCode.Combine(Frequency, DampingRatio);
}
}
}