using System;
namespace LitMotion
{
///
/// A type indicating that motion has no special options. Specify in the type argument of MotionAdapter when the option is not required.
///
public readonly struct NoOptions : IMotionOptions, IEquatable
{
public bool Equals(NoOptions other)
{
return true;
}
public override bool Equals(object obj)
{
return obj is NoOptions;
}
public override int GetHashCode()
{
return 0;
}
}
}