#if LITMOTION_SUPPORT_TMP
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using UnityEngine;
using TMPro;
using LitMotion.Collections;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace LitMotion.Extensions
{
// TODO: optimization
///
/// Wrapper class for animating individual characters in TextMeshPro.
///
internal sealed class TextMeshProMotionAnimator
{
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterAssembliesLoaded)]
static void Init()
{
#if UNITY_EDITOR
var domainReloadDisabled = EditorSettings.enterPlayModeOptionsEnabled && EditorSettings.enterPlayModeOptions.HasFlag(EnterPlayModeOptions.DisableDomainReload);
if (!domainReloadDisabled && initialized) return;
#else
if (initialized) return;
#endif
PlayerLoopHelper.OnUpdate += UpdateAnimators;
initialized = true;
}
#if UNITY_EDITOR
[InitializeOnLoadMethod]
static void InitEditor()
{
EditorApplication.update += UpdateAnimatorsEditor;
}
#endif
static bool initialized;
static TextMeshProMotionAnimator rootNode;
internal static TextMeshProMotionAnimator Get(TMP_Text text)
{
if (textToAnimator.TryGetValue(text, out var animator))
{
animator.RemoveCompletedMotions();
if (animator.motionHandleList.Length == 0) animator.Reset();
return animator;
}
// get or create animator
animator = rootNode ?? new();
rootNode = animator.nextNode;
animator.nextNode = null;
// set target
animator.target = text;
animator.Reset();
// add to array
if (tail == animators.Length)
{
Array.Resize(ref animators, tail * 2);
}
animators[tail] = animator;
tail++;
// add to dictionary
textToAnimator.Add(text, animator);
return animator;
}
internal static void Return(TextMeshProMotionAnimator animator)
{
animator.nextNode = rootNode;
rootNode = animator;
textToAnimator.Remove(animator.target);
animator.target = null;
}
static readonly Dictionary textToAnimator = new();
static TextMeshProMotionAnimator[] animators = new TextMeshProMotionAnimator[8];
static int tail;
static void UpdateAnimators()
{
var j = tail - 1;
for (int i = 0; i < animators.Length; i++)
{
var animator = animators[i];
if (animator != null)
{
if (!animator.TryUpdate())
{
Return(animator);
animators[i] = null;
}
else
{
continue;
}
}
while (i < j)
{
var fromTail = animators[j];
if (fromTail != null)
{
if (!fromTail.TryUpdate())
{
Return(fromTail);
animators[j] = null;
j--;
continue;
}
else
{
animators[i] = fromTail;
animators[j] = null;
j--;
goto NEXT_LOOP;
}
}
else
{
j--;
}
}
tail = i;
break;
NEXT_LOOP:
continue;
}
}
#if UNITY_EDITOR
static void UpdateAnimatorsEditor()
{
if (EditorApplication.isPlayingOrWillChangePlaymode || EditorApplication.isCompiling || EditorApplication.isUpdating)
{
return;
}
UpdateAnimators();
}
#endif
internal struct CharInfo
{
public Vector3 position;
public Vector3 scale;
public Quaternion rotation;
public Color color;
}
public TextMeshProMotionAnimator()
{
charInfoArray = new CharInfo[32];
for (int i = 0; i < charInfoArray.Length; i++)
{
charInfoArray[i].color = Color.white;
charInfoArray[i].rotation = Quaternion.identity;
charInfoArray[i].scale = Vector3.one;
charInfoArray[i].position = Vector3.zero;
}
}
TMP_Text target;
internal CharInfo[] charInfoArray;
internal FastListCore motionHandleList;
TextMeshProMotionAnimator nextNode;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void EnsureCapacity(int length)
{
var prevLength = charInfoArray.Length;
if (length > prevLength)
{
Array.Resize(ref charInfoArray, length);
if (length > prevLength)
{
for (int i = prevLength; i < length; i++)
{
charInfoArray[i].color = new(target.color.r, target.color.g, target.color.b, target.color.a);
charInfoArray[i].rotation = Quaternion.identity;
charInfoArray[i].scale = Vector3.one;
charInfoArray[i].position = Vector3.zero;
}
}
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Update()
{
TryUpdate();
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetCharColor(int charIndex, Color color)
{
charInfoArray[charIndex].color = color;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetCharPosition(int charIndex, Vector3 position)
{
charInfoArray[charIndex].position = position;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetCharRotation(int charIndex, Quaternion rotation)
{
charInfoArray[charIndex].rotation = rotation;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetCharScale(int charIndex, Vector3 scale)
{
charInfoArray[charIndex].scale = scale;
}
public void Reset()
{
for (int i = 0; i < charInfoArray.Length; i++)
{
charInfoArray[i].color = new(target.color.r, target.color.g, target.color.b, target.color.a);
charInfoArray[i].rotation = Quaternion.identity;
charInfoArray[i].scale = Vector3.one;
charInfoArray[i].position = Vector3.zero;
}
}
void RemoveCompletedMotions()
{
for (int i = 0; i < motionHandleList.Length; i++)
{
if (!motionHandleList[i].IsActive())
{
motionHandleList.RemoveAtSwapback(i);
i--;
}
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
bool TryUpdate()
{
if (target == null) return false;
RemoveCompletedMotions();
if (motionHandleList.Length == 0) return false;
target.ForceMeshUpdate();
var textInfo = target.textInfo;
EnsureCapacity(textInfo.characterCount);
for (int i = 0; i < textInfo.characterCount; i++)
{
ref var charInfo = ref textInfo.characterInfo[i];
if (!charInfo.isVisible) continue;
var materialIndex = charInfo.materialReferenceIndex;
var vertexIndex = charInfo.vertexIndex;
ref var colors = ref textInfo.meshInfo[materialIndex].colors32;
ref var motionCharInfo = ref charInfoArray[i];
var charColor = motionCharInfo.color;
for (int n = 0; n < 4; n++)
{
colors[vertexIndex + n] = charColor;
}
var verts = textInfo.meshInfo[materialIndex].vertices;
var center = (verts[vertexIndex] + verts[vertexIndex + 2]) * 0.5f;
var charRotation = motionCharInfo.rotation;
var charScale = motionCharInfo.scale;
var charOffset = motionCharInfo.position;
for (int n = 0; n < 4; n++)
{
var vert = verts[vertexIndex + n];
var dir = vert - center;
verts[vertexIndex + n] = center +
charRotation * new Vector3(dir.x * charScale.x, dir.y * charScale.y, dir.z * charScale.z) +
charOffset;
}
}
for (int i = 0; i < textInfo.materialCount; i++)
{
if (textInfo.meshInfo[i].mesh == null) continue;
textInfo.meshInfo[i].mesh.colors32 = textInfo.meshInfo[i].colors32;
textInfo.meshInfo[i].mesh.vertices = textInfo.meshInfo[i].vertices;
target.UpdateGeometry(textInfo.meshInfo[i].mesh, i);
}
return true;
}
}
}
#endif