using Common.Utility.CombatEvent; using Fort23.Core; using GameLogic.Combat.Buff; using GameLogic.Combat.CombatTool; namespace GameLogic.Combat.Skill { /// /// 死亡后星辰道不在运转,转而获得200%伤害加成 /// public class S60107 : SkillBasic { private S60106 s60106; protected override void ProActiveSkill() { s60106 = CombatHeroEntity.CombatHeroSkillControl.GetSkillBasic(); s60106.OnResurrected += OnResurrected; } private void OnResurrected() { DS60101 ds60101 = CombatHeroEntity.CombatHeroSkillControl.GetSkillBasic(); ds60101.Stop(); CombatHeroEntity.CurrCombatHeroInfo.finallyHarmAdd+=effectValue[0]; } protected override void ProDispose() { s60106.OnResurrected -= OnResurrected; } protected override void ProUseSkill() { } } }