using Common.Utility.CombatEvent;
using Fort23.Core;
using GameLogic.Combat.Buff;
using GameLogic.Combat.CombatTool;
namespace GameLogic.Combat.Skill
{
///
/// 死亡后星辰道不在运转,转而获得200%伤害加成
///
public class S60107 : SkillBasic
{
private S60106 s60106;
protected override void ProActiveSkill()
{
s60106 = CombatHeroEntity.CombatHeroSkillControl.GetSkillBasic();
s60106.OnResurrected += OnResurrected;
}
private void OnResurrected()
{
DS60101 ds60101 = CombatHeroEntity.CombatHeroSkillControl.GetSkillBasic();
ds60101.Stop();
CombatHeroEntity.CurrCombatHeroInfo.finallyHarmAdd+=effectValue[0];
}
protected override void ProDispose()
{
s60106.OnResurrected -= OnResurrected;
}
protected override void ProUseSkill()
{
}
}
}