using GameLogic.Combat.CombatTool; namespace GameLogic.Combat.Hero.State { public class CombatHeroDieState : CombatHeroStateBasic { public CombatHeroDieState(CombatHeroEntity combatHeroEntity) : base(combatHeroEntity) { } protected override void ProEnter() { CombatController.currActiveCombat.CombatHeroController.RemoveDieHero(combatHeroEntity); // combatHeroEntity.Dispose(); } } }