using System.Collections; using System.Collections.Generic; using Core.Utility; using UnityEngine; using UnityEngine.Serialization; [System.Serializable] public class CombatHeroInfo { public EncryptionLong hp=new EncryptionLong(); public EncryptionLong defense=new EncryptionLong(); public EncryptionLong attack=new EncryptionLong(); public EncryptionFloat attSpeed=new EncryptionFloat(); public EncryptionFloat crit=new EncryptionFloat(); public EncryptionFloat critDamage=new EncryptionFloat(); public EncryptionFloat dodge=new EncryptionFloat(); public string modelName; public float maxDis=2; public float maxDisTo=2*2; public int[] skillId; public CombatHeroInfo Copy() { CombatHeroInfo combatHeroInfo = (CombatHeroInfo)MemberwiseClone(); return combatHeroInfo; } }