#if !COMBAT_SERVER
using UnityEngine;
using System;
[AttributeUsage(AttributeTargets.Enum | AttributeTargets.Field)]
public class EnumLabelAttribute : PropertyAttribute
{
    /// 
    /// 注释
    /// 
    public string label;
    public new int[] order = new int[0];
    /// 
    /// 数据
    /// 
    public string data = "";
    public EnumLabelAttribute(string label, string data = "")
    {
        this.label = label;
        this.data = data;
    }
    public EnumLabelAttribute(string label, string data = "", params int[] order)
    {
        this.label = label;
        this.order = order;
        this.data = data;
    }
}
#endif