using System; namespace GPUECSAnimationBaker.Engine.AnimatorSystem { [Serializable] public class GpuEcsAnimationData { public int startFrameIndex; public int nbrOfFramesPerSample; public int nbrOfInBetweenSamples; public float blendTimeCorrection; public int startEventOccurenceId; public int nbrOfEventOccurenceIds; public bool loop; public string animationID; public string stateName; } }