using Unity.Entities; using Unity.Mathematics; using Unity.Rendering; namespace GPUECSAnimationBaker.Engine.AnimatorSystem { public struct GpuEcsAnimatedMeshComponent : IComponentData { public Entity animatorEntity; } [MaterialProperty("_AnimationState")] public struct GpuEcsMaterialAnimationState : IComponentData { public float4x4 Value; } [MaterialProperty("_EnableAnimation")] public struct GpuEcsMaterialEnableAnimation : IComponentData { public float Value; } }