// Auto Generated Code By excel2json // Generate From Excel\skill.xlsx. SheetName: SkillConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "SkillConfig.json")] public partial class SkillConfigHolder : ConfigHolder { } [Serializable] public struct SkillConfig : IConfig { public int GetID() {return ID;} /// ///技能ID IDGroup+技能等级 /// public int ID; /// ///图标 /// public string icon; /// ///脚本名称 /// public string scriptName; /// ///技能序列 所属英雄ID+技能类型 潜规则5=远程普攻 /// public int IDGroup; /// ///技能CD 普攻无CD /// public int cd; /// ///技能类型: 1= 基础 2= 小招 3= 大招 4= 被动 5= 简单被动(加属性) 6 =职业被动 7 =觉醒新技能效果|专属遗物效果 /// public int SkillType; /// ///等级 /// public int level; /// ///技能名 语言表ID /// public int name; /// ///技能描述 语言表ID /// public int desc; /// ///效果值 /// public float[] effectValue; /// ///1=生命百分比 2=攻击百分比 3=防御百分比 /// public int[] addPropertyType; /// ///具体效果值 /// public int[] addPropertyValue; } } // End of Auto Generated Code