// Auto Generated Code By excel2json // Generate From Excel\GameConstant.xlsx. SheetName: GameConstantConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "GameConstantConfig.json")] public partial class GameConstantConfigHolder : ConfigHolder { } [Serializable] public struct GameConstantConfig : IConfig { public int GetID() {return ID;} /// /// /// public int ID; /// ///刷新时间点(utc+8时间) /// public int refreshTime; /// ///英雄初始暴击几率 5=5% /// public int HeroInitialCriRate; /// ///英雄初始暴击伤害百分比 150=150% /// public int HeroInitialCriDamage; /// ///稀有度属性倍率 100=100% r;sr;ssr 依次递增 /// public int[] heroRarityAttributeFactor; /// ///怪物稀有度属性倍率 100=100% 小兵;精英1;精英2;BOSS;精英3 /// public int[] monsterRarityAttributeFactor; /// ///最大星级 /// public int maxStar; /// ///最大等级 /// public int maxLv; /// ///装备稀有度属性倍率 100=100% 1:白色 2:绿色 3:蓝色 4:紫色 5:橙色 6:暗金 7:远古 /// public int[] equipmentRarityAttributeFactor; } } // End of Auto Generated Code