using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic; using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface; namespace GameLogic.Combat.Skill { /// /// 剑诀 /// public class S1001 : SkillBasic { protected override void ProUseSkill() { ActivationTimeLineData("jianjue"); } protected override void ProTimelineFxLogicInit(string groupName, ITimelineFxLogic timelineFxLogic, TriggerData triggerData) { } } }