using Fort23.Core; using OfficeOpenXml.FormulaParsing.Excel.Functions.Logical; using UnityEngine; namespace GameLogic.Combat.CombatTool { public class CombatDataController { /// /// 通用型timeline数据 /// public TimeLienData generalBuffTimeLienData; public async CTask Init() { AssetHandle assetHandle = await AssetBundleLoadManager.Instance.LoadAssetAsyncTask("General_TD.txt"); if (assetHandle != null) { TextAsset textAsset = assetHandle.AssetObject(); generalBuffTimeLienData = JsonManager.FromJson(textAsset.text); generalBuffTimeLienData.DeserializeData(); assetHandle.Release(); } } } }