#if !COMBAT_SERVER
using UnityEngine;
using System;
[AttributeUsage(AttributeTargets.Enum | AttributeTargets.Field)]
public class EnumLabelAttribute : PropertyAttribute
{
///
/// 注释
///
public string label;
public new int[] order = new int[0];
///
/// 数据
///
public string data = "";
public EnumLabelAttribute(string label, string data = "")
{
this.label = label;
this.data = data;
}
public EnumLabelAttribute(string label, string data = "", params int[] order)
{
this.label = label;
this.order = order;
this.data = data;
}
}
#endif