// Auto Generated Code By excel2json // Generate From Excel\LevelBattle.xlsx. SheetName: MonsterWavesConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "MonsterWavesConfig.json")] public partial class MonsterWavesConfigHolder : ConfigHolder { } [Serializable] public struct MonsterWavesConfig : IConfig { public int GetID() {return ID;} /// ///ID /// public int ID; /// ///物品表的ID 掉落道具 /// public int wavesDelay; /// ///每一波可以刷出来的怪物组 /// public int[] monsterGroupConfigId; /// ///每一波可以耍的小怪数量 /// public int[] miniMonsterCount; /// ///每一波可以耍的精英怪数量 /// public int[] eliteMonsterCount; } } // End of Auto Generated Code