// Auto Generated Code By excel2json // Generate From Excel\LevelBattle.xlsx. SheetName: LevelBattleConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "LevelBattleConfig.json")] public partial class LevelBattleConfigHolder : ConfigHolder { } [Serializable] public struct LevelBattleConfig : IConfig { public int GetID() {return ID;} /// ///ID /// public int ID; /// ///关卡名 /// public string levelName; /// ///这个节点内可以刷的怪物组 /// public int[] MonsterWavesConfigId; /// ///等级 /// public int monsterLv; /// ///星级 /// public int monsterStar; /// ///小怪经验和金币产出 /// public int[] miniExpAndGold; /// ///精英经验和金币产出 /// public int eliteExpAndGold; /// ///boss经验和金币产出 /// public int bossExpAndGold; /// ///打死小怪可以获得的奖励 /// public int[] miniMonsterItem; /// ///杀死精英怪可以获得的奖励 /// public int[] eliteMonsterItem; /// ///大boss的时候使用的波ID /// public int BossMonsterWavesId; /// ///boss等级 /// public int bossLv; /// ///boss星级 /// public int bossStar; /// ///boss怪物ID /// public int bossMonsterId; /// ///打死boss可以获得的奖励 /// public int[] bossItem; /// ///获得多少经验杀boss /// public int exp; } } // End of Auto Generated Code