// Auto Generated Code By excel2json // Generate From Excel\HeroPowerUp.xlsx. SheetName: HeroPowerUpConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "HeroPowerUpConfig.json")] public partial class HeroPowerUpConfigHolder : ConfigHolder { } [Serializable] public struct HeroPowerUpConfig : IConfig { public int GetID() {return ID;} /// ///ID /// public int ID; /// ///玩家修为境界(等级) /// public int HeroLevel; /// ///升级所需修为值 (-1代表最大等级) /// public int levelUpExp; /// ///渡劫任务id 没有ID说明不需要渡劫 /// public int[] DujieTaskIDs; /// ///生命倍率 /// public float HPFactor; /// ///攻击倍率 /// public float ATKFactor; /// ///防御倍率 /// public float DEFFactor; /// ///法力倍率 /// public float MPFactor; /// ///护盾倍率 /// public float HudunFactor; /// ///神识倍率 /// public float ShenshiFactor; /// ///防御系数K /// public int defK; /// ///对应HeroModel表的下标和等级 0,1 表示1位置的1级 1,1 表示2位置的1级 1,2 表示3位置的2级 /// public string[] skillParam; } } // End of Auto Generated Code