// Auto Generated Code By excel2json // Generate From Excel\HeroBasicEquip.xlsx. SheetName: HeroBasicEquipConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "HeroBasicEquipConfig.json")] public partial class HeroBasicEquipConfigHolder : ConfigHolder { } [Serializable] public struct HeroBasicEquipConfig : IConfig { public int GetID() {return ID;} /// ///ID 职业x10000+ 类型x1000+ 等级 /// public int ID; /// ///名称 /// public int eqName; /// ///升级 金币消耗 /// public int goldCost; /// ///等级 /// public int lv; /// ///职业 1.战士 2.法师 3.牧师 4.游侠 /// public int profession; /// ///装备类型 1:战靴 2:衣服 3:手套 4:头盔 5:项链 /// public int Type; /// ///装备描述 /// public int desc; /// ///属性类型 1生命值 2攻击力 3防御力 4攻击速度 5暴击率 6暴击伤害 7闪避几率 8命中 9吸血 /// public int[] AttType; /// ///动态文本描述 /// public int[] AttTypeLab; /// ///标准属性值 (白色) /// public int[] AttValue; /// ///分解获得的道具 /// public int[] disItems; /// ///对应数量 /// public int[] count; } } // End of Auto Generated Code