using System.Collections.Generic;
namespace Core.BattleReport
{
///
/// 战斗value数据模块
///
public class BattleReportValueDataModule
{
public string name;
public Dictionary> fightValueData_long =
new Dictionary>();
public void SetMax(string name, float value)
{
if (!fightValueData_long.ContainsKey(name))
{
fightValueData_long.Add(name, new ReportFightValueData()
{
name = name,
value = 0,
maxValue = value
});
}
else
{
fightValueData_long[name].maxValue = value;
}
}
public void Add(string name, float value)
{
if (!fightValueData_long.ContainsKey(name))
{
fightValueData_long.Add(name, new ReportFightValueData()
{
name = name,
value = value,
maxValue = value
});
}
else
{
fightValueData_long[name].value = value;
}
}
}
}