using Fort23.Core; using Fort23.UTool; using UnityEngine.UI; using UnityEngine; using System.Collections.Generic; namespace Fort23.Mono { public partial class TowerLevelWidget { #region 自定义数据 private Text _Text_Name; public Text Text_Name { get{ if (_Text_Name == null) { _Text_Name = GetUIUnit("Text_Name"); } return _Text_Name; } } private Button _Btn_BigSecretAreaWidget; public Button Btn_BigSecretAreaWidget { get{ if (_Btn_BigSecretAreaWidget == null) { _Btn_BigSecretAreaWidget = GetUIUnit