#if !COMBAT_SERVER using System.Collections; using System.Collections.Generic; using UnityEngine; [AddComponentMenu("特效脚本/特效跟随体型大小")] public class ParticleSystemSize : MonoBehaviour { [Header("基数(默认1) 大小公式:1+基数*(模型大小-1)")] public float cardinality=1; [Header("偏移值")] public float offValue=0; } #endif