using System; using System.Collections; using System.Collections.Generic; using Common.Utility.CombatEvent; using Core.State; using Fort23.Core; using GameLogic.Combat.CombatTool; using GameLogic.Combat.Hero; using GameLogic.Combat.Hero.State; using GameLogic.Combat.Hero.SubStatus; using OfficeOpenXml.FormulaParsing.Excel.Functions.Logical; using UnityEngine; using UnityEngine.AI; public class CombatAIBasic : IDisposable { public StateControl stateControl; private BetterList _subStatusList = new BetterList(); // public NavMeshObstacle NavMeshObstacle; protected CombatHeroEntity _combatHeroEntity; protected float _r = 5; public bool isAlert; public CombatHeroStateBasic CurrState { get { return stateControl.CurrIState as CombatHeroStateBasic; } } /// /// 当前聚焦的目标 /// public IHero currFocusTarget { get { return _currFocusTarget; } set { CombatHeroTargetAlterEventData combatHeroTargetAlterEventData = CombatHeroTargetAlterEventData.Create(); combatHeroTargetAlterEventData.combatHeroEntity = _combatHeroEntity; combatHeroTargetAlterEventData.targetCombatHeroEntity = value; combatHeroTargetAlterEventData.lasetCombatHeroEntity = _currFocusTarget; CombatEventManager.Instance.Dispatch(CombatEventType.TargetAlter, combatHeroTargetAlterEventData); _currFocusTarget = value; } } private IHero _currFocusTarget; private BetterList _areaList = new BetterList(); private BetterList _HindAreaList = new BetterList(); private float _t; public void Init(CombatHeroEntity combatHeroEntity) { CombatEventManager.Instance.AddEventListener(CombatEventType.AlertTrigger, AlertTrigger); _combatHeroEntity = combatHeroEntity; stateControl = new StateControl(); ProInitState(); ProInit(); } public GameObject[] AreaList { get { return _areaList.ToArray(); } } protected virtual void ProInit() { } public void AddSubStatus(SubStatusBasic subStatusBasic) { if (!_subStatusList.Contains(subStatusBasic)) { subStatusBasic.Init(_combatHeroEntity); _subStatusList.Add(subStatusBasic); } } public T GetSubStatus() where T : SubStatusBasic { for (int i = 0; i < _subStatusList.Count; i++) { if (_subStatusList[i] is (T)) { return _subStatusList[i] as T; } } return null; } public void RemoveSubStatus(SubStatusBasic subStatusBasic) { if (_subStatusList.Contains(subStatusBasic)) { _subStatusList.Remove(subStatusBasic); } } protected void AlertTrigger(IEventData iEventData) { AlertTriggerEventData alertTriggerEventData = iEventData as AlertTriggerEventData; if (alertTriggerEventData.combatHeroEntity == _combatHeroEntity) { if (alertTriggerEventData.isTrigger && !_areaList.Contains(alertTriggerEventData.triggerObject)) { _areaList.Add(alertTriggerEventData.triggerObject); } else if (!alertTriggerEventData.isTrigger) { _areaList.Remove(alertTriggerEventData.triggerObject); _HindAreaList.Remove(alertTriggerEventData.triggerObject); } } } protected virtual void ProInitState() { stateControl.AddState(CombatHeroStateType.idle, new CombatHeroIdleState(_combatHeroEntity)); stateControl.AddState(CombatHeroStateType.move, new CombatHeroMoveState(_combatHeroEntity)); stateControl.AddState(CombatHeroStateType.att, new CombatHeroAttState(_combatHeroEntity)); stateControl.AddState(CombatHeroStateType.dile, new CombatHeroDieState(_combatHeroEntity)); stateControl.AddState(CombatHeroStateType.rolling, new CombatHeroRollingState(_combatHeroEntity)); stateControl.AddState(CombatHeroStateType.followMove, new CombatHeroFollowMoveState(_combatHeroEntity)); stateControl.AddState(CombatHeroStateType.followIdle, new CombatHeroFollowIdleState(_combatHeroEntity)); stateControl.AddState(CombatHeroStateType.NullState, new CombatHeroNullState(_combatHeroEntity)); stateControl.AddState(CombatHeroStateType.Active, new CombatHeroActiveState(_combatHeroEntity)); stateControl.AddState(CombatHeroStateType.XiuMian, new CombatHeroXiuMianState(_combatHeroEntity)); stateControl.AddState(CombatHeroStateType.Resurrection, new CombatResurrectionState(_combatHeroEntity)); stateControl.AddState(CombatHeroStateType.PickUp, new CombatHeroPickUpState(_combatHeroEntity)); stateControl.AddState(CombatHeroStateType.Disappear, new CombatHeroDisappearState(_combatHeroEntity)); } public void ChangeState(string name, IStateEnterData iStateEnterData = null, bool isQiangZhi = false) { stateControl.ChangeState(name, iStateEnterData, isQiangZhi); } public virtual void Update(float t) { if (CombatController.currActiveCombat.isStopAi) { if (stateControl.CurrStateName.Equals(CombatHeroStateType.move)) { stateControl.ChangeState(CombatHeroStateType.idle); } return; } for (int i = 0; i < _areaList.Count; i++) { if (!_areaList[i].activeSelf) { _HindAreaList.Remove(_areaList[i]); _areaList.RemoveAt(i); i--; } } for (int i = 0; i < _subStatusList.Count; i++) { SubStatusBasic subStatusBasic = _subStatusList[i]; string s = subStatusBasic.IsGetStateName(); if (!string.IsNullOrEmpty(s)) { stateControl.ChangeState(s); } _subStatusList[i].Update(t); } if (currFocusTarget == null || currFocusTarget.isDie || (currFocusTarget is BannerHero && !_combatHeroEntity.IsEnemy) || !_combatHeroEntity.IsAttDis(currFocusTarget.dotPos)) { CombatHeroEntity[] allHero = CombatController.currActiveCombat.CombatHeroController.GetHero(!_combatHeroEntity.IsEnemy); IHero minDistanceHero = FindMinDixtance(allHero); currFocusTarget = minDistanceHero; if (!_combatHeroEntity.IsEnemy && currFocusTarget == null) { currFocusTarget = CombatController.currActiveCombat.CombatTypeBasic.currBannerHero; } } stateControl.Update(t); if (currFocusTarget != null && CurrState != null && CurrState.IsUpdateLockTarget() && !_combatHeroEntity.isDie && !isAlert) { Vector3 nextPos = currFocusTarget.dotPos; Vector3 p = nextPos - _combatHeroEntity.dotPos; if (p.sqrMagnitude > 0.00001) { _combatHeroEntity.combatHeroGameObject.rotation = Quaternion.Lerp( _combatHeroEntity.combatHeroGameObject.rotation, Quaternion.LookRotation(p.normalized), 0.5f); } } AreaUpdate(); ProUpdate(); } private void AreaUpdate() { GameObject[] b = AreaList; if (b == null) { return; } BetterList currArea = new BetterList(); for (int i = 0; i < b.Length; i++) { if (!_HindAreaList.Contains(AreaList[i])) { currArea.Add(AreaList[i]); _HindAreaList.Add(AreaList[i]); } } if (currArea != null && currArea.Count > 0) { float dodge = _combatHeroEntity.CurrCombatHeroInfo.dodge; int odds = CombatCalculateTool.Instance.GetOdd(); if (odds < dodge) { CombatHeroRollingState.RollingStateData rollingStateData = CObjectPool.Instance.Fetch(); Vector3 pos = Vector3.zero; for (int i = 0; i < b.Length; i++) { pos += b[i].transform.position; } pos /= b.Length; Vector3 dir = pos - _combatHeroEntity.combatHeroGameObject.position; rollingStateData.dir = new Vector3(dir.x, _combatHeroEntity.dotPos.y, dir.z).normalized; _combatHeroEntity.CombatAIBasic.ChangeState(CombatHeroStateType.rolling, rollingStateData); } } } protected virtual void ProUpdate() { } protected IHero FindMinDixtance(CombatHeroEntity[] allHero) { IHero minDistanceHero = null; if (allHero == null) { return null; } float minDistance = float.MaxValue; for (int i = 0; i < allHero.Length; i++) { CombatHeroEntity hero = allHero[i]; if (hero.GetMainHotPoin() == null) { continue; } float distance = Vector3.SqrMagnitude(hero.combatHeroGameObject.position - _combatHeroEntity.combatHeroGameObject.position); if (distance < minDistance) { // if (!_combatHeroEntity.IsEnemy || distance < _combatHeroEntity.CurrCombatHeroInfo.maxDisTo + 100) { minDistance = distance; minDistanceHero = hero; } } } return minDistanceHero; } public void Dispose() { ProDispose(); _combatHeroEntity = null; stateControl.Dispose(); stateControl = null; } protected virtual void ProDispose() { CombatEventManager.Instance.RemoveEventListener(CombatEventType.AlertTrigger, AlertTrigger); } }